[ PINK FLOYD ]

[ PINK FLOYD ]

Sony Music’s Web AR promotional campaign

[ MERCEDES BENZ ]

[ MERCEDES BENZ ]

Immersive Roadshow Experience featuring AR / VR / XR

[ JOHN LEWIS ]

[ JOHN LEWIS ]

SLAM AR showcases customisable new furniture lines 

Virtual worlds include VR (virtual reality), games or any experience that transports the user into a fully-realised digital environment.

ICON_VR_Headset_01
150 Million

active VR users...
and rising

ICON_Gamepad
1 Billion

people play games regularly

ICON_Stadium
25 Million

fans in a single
virtual concert

You can create virtually anything

[ CLIENTS & PARTNERS ]
[ VIRTUAL REALITY ]
  • VR (virtual reality) completely immerses the user in a 3D environment using a headset, MR (mixed reality) uses a headset to overlay virtual content onto the real world.
  • If you are looking for high engagement, there is nothing more involving and stimulating than the complete immersion offered by VR.
  • Draw & Code have produced headset-based immersive experiences for Mercedes, Philips, Manchester International Festival and The Royal Shakespeare Company.
[ GAMES ]
  • Video games as a medium are culturally vital and proven to appeal to broad demographics.
  • Draw & Code’s agile production team can bring years of experience on mobile, console and PC development to your project.
  • VR and AR games are being produced by a majority of major studios.
[ VIRTUAL EVENTS ]
  • Virtual events are ideal as an addition or alternative to traditional events.
  • Capture performance using conventional cameras, motion capture technology or volumetric video that allows the user complete freedom to view the scene from any angle.
  • Virtual venues for music and social events are growing with artists including John Legend, Massive Attack, Travis Scott and Anderson Paak performing within game worlds.
[ CASE STUDIES ]

Conduct a virtual event or engage your audience
with a bespoke video game.