A powerhouse of innovation, our agile studio has built a core team that lives and breathes emerging technology.
Draw & Code use cutting-edge technology to make awe-inspiring experiences.
our global client roster means that we routinely work on the delivery of projects to collective audiences of millions.
We currently hold two patents focused on XR and are cited as ones to follow in industry best-practice guides.
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Draw & Code boast vast experience of delivering AR via mobile apps, web AR, social media and headsets.
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Your project can benefit from our studio’s decade of working at the cutting edge of immersive technology.
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We help you to harness augmented and virtual reality and event technology such as projection mapping.
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[ THE ROAD SO FAR ]
The Journey Begins
After being fascinated by augmented reality and working extensively with projection mapping, Draw & Code combined both in Lava Bud; an R&D into innovative stage performance with Wired Aerial.
to the east
Draw & Code’s work travels to China thanks to The Wonderful Adventures of Nils projection stage show and the Two Colours/Three Dimensions anaglyph 3D animation. We work on a video game for the BBC while our first commercial VR project gets underway too.
... and to the west
Our first forays to the USA saw us showcasing AR game prototypes at AWE (Augmented World Expo), concluding the year with a spectacular projection mapping and AR project with Marks & Spencer.
Rise of the Machines
With our work-for-hire immersive development studio established, Draw & Code began work on original IP. This included SwapBots - an award-winning AR game and toy that was successfully crowd-funded.
Casting a Wider Net
This was another year of expanding our horizons. Client commissions from Hyundai, The Peel Group and Paralympics GB sat alongside R&D projects such as an innovative volumetric VR music video.
Taking the Bull by the Horns
Ambitious partnerships with fellow XR startups such as Merge VR characterised 2017 at Draw & Code. We added Nokia and Red Bull to our ever-growing client list.
Not missing a [Mersey] Beat
We led the immersive content for the sold-out Terracotta Warriors show in Liverpool, generating £78m for the city region. Work for Liverpool Football Club, John Lewis, Warner Bros and Unilever graced the studio.
Headline-grabbing projects included AR, VR and MR production with Mercedes, AR and MR for Philips and contributing a bold mixed reality installation for Skepta, Royal Shakespeare Company and Manchester International Festival.
Looking to the Future
The decade began with big moves as we installed a new CEO and inked a partnership to develop an immersive attraction with National Museums Liverpool. Our work with Sony Music on a Pink Floyd web AR experience scooped a prestigious Telly Award.